| | TinyFloat: The most unoptimized soft float library on the net (github.com/ssloy) |
| 1 point by thunderbong 32 days ago | past |
|
| | Tiny renderer or how OpenGL works: software rendering in 500 lines of code (github.com/ssloy) |
| 3 points by Tomte 9 months ago | past |
|
| | TinyCompiler – a 500-ish lines of code compiler in a weekend (github.com/ssloy) |
| 2 points by ercharvat 10 months ago | past | 1 comment |
|
| | Tiny Compiler – Writing a Compiler in a Weekend (github.com/ssloy) |
| 4 points by vg_head on Jan 13, 2024 | past | 1 comment |
|
| | Ternary Computer Emulator (github.com/ssloy) |
| 23 points by forgotpwd16 on June 29, 2022 | past | 1 comment |
|
| | TinyRenderer – how OpenGL works: software rendering in 500 lines of code (github.com/ssloy) |
| 328 points by graderjs on March 15, 2022 | past | 38 comments |
|
| | TinyRayTracer: Understandable RayTracing in 256 lines of bare C++ (github.com/ssloy) |
| 3 points by lnyan on Aug 8, 2021 | past |
|
| | Penny, a 10 Bucks Hexapod (github.com/ssloy) |
| 2 points by haqreu on April 13, 2020 | past |
|
| | Building a ternary computer at home: a software emulator (github.com/ssloy) |
| 153 points by haqreu on April 13, 2020 | past | 30 comments |
|
| | Understandable RayTracing in 256 lines of bare C++ (github.com/ssloy) |
| 3 points by luizfelberti on July 3, 2019 | past |
|
| | Stereo Rendering in Few Lines of Code (github.com/ssloy) |
| 1 point by haqreu on Feb 20, 2019 | past |
|
| | Build your own old-school 3D shooter in a weekend (github.com/ssloy) |
| 376 points by lobo42 on Feb 14, 2019 | past | 100 comments |
|
| | Old-school FPS in 486 lines of C++ (github.com/ssloy) |
| 2 points by ercharvat on Feb 12, 2019 | past |
|
| | A simple 3D shooter from scratch in a weekend (github.com/ssloy) |
| 2 points by haqreu on Feb 10, 2019 | past | 2 comments |
|
| | KABOOM! in 180 lines of bare C++ (github.com/ssloy) |
| 2 points by Athas on Jan 29, 2019 | past | 1 comment |
|
| | KABOOM in 180 lines of bare C++ (github.com/ssloy) |
| 854 points by haqreu on Jan 27, 2019 | past | 63 comments |
|
| | Understandable Ray Tracing in 256 lines of bare C++ (github.com/ssloy) |
| 42 points by zwliew on Jan 20, 2019 | past | 3 comments |
|
| | Lines of bare C++: raytracing made simple (github.com/ssloy) |
| 207 points by haqreu on Jan 20, 2019 | past | 9 comments |
|
| | Tiny Renderer: Rendering with OpenGL in 500 Lines of Code (github.com/ssloy) |
| 2 points by Cieplak on Oct 5, 2017 | past | 1 comment |
|
| | [dupe] How OpenGL works: software rendering in 500 lines of code (github.com/ssloy) |
| 133 points by WoodenChair on Sept 26, 2016 | past | 11 comments |
|
| | How OpenGL works: software renderer in 500 lines of code (github.com/ssloy) |
| 363 points by gregorymichael on March 11, 2016 | past | 36 comments |
|
| | How OpenGL works: software renderer in 500 lines of code (github.com/ssloy) |
| 10 points by adamnemecek on March 10, 2016 | past | 3 comments |
|
| | How OpenGL Works: S/W Renderer in 500 Lines of Code (github.com/ssloy) |
| 6 points by signa11 on March 10, 2016 | past |
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