this seems incredibly variable as to be almost useless as any type of "fingerprint" - running the latest version of Chrome on Android, the ID at the top of the page changes each reload.
where would creeps even contact kids on Minecraft? the only officially sanctioned servers are on Bedrock and tightly moderated, everything else is plastered with Microsoft-sanctioned warnings about unmoderated play
disclaimer: slightly biased as i've made USD from Roblox
it's really interesting to me seeing the debate around age verification from both sides. many Roblox developers and users seems to think that it's the end of the platform:
> Awesome! We love mandatory identity checks and age verification on every major social platform. Nobody needs privacy online. Thank you Roblox.
> No just no. This won’t work, this is too enforcing on the users and greatly invades our privacy
and then on the other side we have people saying it's a token gesture that doesn't go far enough:
> It could have adopted age verification before a wave of state legislation signaled that it would soon become mandatory anyway
my personal view on the matter is that, while age verification certainly reduces privacy, it was basically the only option left for Roblox to pursue - it's a move that absolutely will reduce child abuse on their platforms, and make it safer for kids to play online.
they also have one of the best privacy policies for age verification around.
(for context, they delete facial geometry immediately and store IDs for 30 days maximum. one alternative, Persona, used to hold IDs for up to six years, and currently have no set time limit on how long they keep other personal information)
> t's a move that absolutely will reduce child abuse on their platforms, and make it safer for kids to play online.
Playing an online game under your own name exposes you to entirely new and massively more acute level of risk practically immediately. Absolutely no way I would allow my kids to give their real names to a game.
yeah something major is borked and they're unwilling to admit it. The status page initially claimed "https git operations are affected" when it was clear that ssh were too (its updated to reflect that now).
the ddos market has been somewhat centered around gaming for a while now, mainly to take down game server competition, or as an attempt to sell big players on "ddos protection" services.
during release one of the servers peaked at around 8gbps which is around 1000MiB/s which is $1/s which comes out to a - spits out coffee - 2.6million a month, seems perfectly reasonable?
i would definitely try to get yourself on affiliate programs, this looks like a useful tool and just adding your code to the end of Amazon redirects could earn you a (admittedly small) cut
read the same PDF a year or so back when someone spammed it across the archive.is blog, laughed when i got to that bit - it's pretty clear the person writing it doesn't know anything about development
edit: it's incredibly naive of them to immediately trust the WHOIS results. i can say from experience that these are never checked
i don't think it's stopped providing said information, it's just now outlined in their usage policies that medical and legal advice is a "disallowed" use of ChatGPT
edit: the original post ended with words to the tune of "Totally unrelated, but I run [insert newsletter here]... "
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