Yes, a year ago I thought these things were just toys and wouldn't amount to much, and I've done a complete 180 on that stance. Started using cursor about 9 months ago and saw some potential, but my mind completely changed when I tried Claude code for the first time. We've got a long way to go till this tech is usable on large production codebases but for small greenfield stuff, it is killer.
The couple comments you've gotten so far are pretty spot-on. The job market is not good for software engineers in general right now. I'll second bix6's advice to start something of your own. When I was a teenager I got into reverse engineering via an mmorpg that the server executables leaked, and ended up launching a number of private modded servers that netted good income. Make something of your own and you'll learn a lot that will be very useful in your career further down the road. Best of luck to ya
I have also done that and although it may be low, I also made my own externals and skin changers for CSGO a few years ago but sold nothing. Any advice?
Private externals for competitive games can rake in a LOT of money. Its also high stakes because of the kernel-level anticheats these days, but being private makes it slightly easier. Public externals bypass methods are patched pretty quickly. Make something that's interesting to you, and if you like that side of engineering (reversing, bypassing ac's, etc), it's definitely a way to make a lot of money. I know some people doing it for rust (the game) that make a killing.
Very cool app. Chess.com costs too much and lichess is rather ugly and has barebones puzzle support. I like how you can choose different categories. Will be using this from now on.
Btw you have "Egnlish Opening" misspelled.
For tactics I really like chesstempo.com. It has free, unlimited puzzles. It is to my mind superior for tactics training. It also has a comments feature which I really like.
There was a Trade Wars inspired game 25 yrs ago called "Black Nova Traders" that was a whole lot of fun. The original author is embarking on a v2 after a quarter century since the first release. You might find it interesting to see if yours and his vision align and work together[1]. All good if not, I'll keep an eye on your project as I love Trade Wars inspired games.
Hello, thank you so much for your support and encouragement. Currently, some of the text content doesn't fully support English and other languages yet, but I'm working on finding better ways to implement language support.
For now, I recommend using your browser's built-in translation feature. As for evolution, yes, there are Pokémon that can evolve. Our game philosophy might be different from others - even Pokémon that aren't very strong in the beginning can build up powerful combat abilities through rich battle experience, eventually becoming strong enough to defeat and capture evolved Pokémon.
Very cool. Shared with some friends as well. Overall risk score at the top is nebulous - not sure what 8.75 means. Maybe a little context would be helpful. From a UI perspective things are quite large and too much space between elements. Can definitely condense down so we can see all the metrics in one glance. Mouseovers on pills (ie Mortgage Rate -> "High") the popup gets cut off so you cant fully read the text.
Really appreciate your feedback thank you. I've now added the context to the risk score and reduced the padding values on the risk cards.
I'm not able to reproduce the mouseover text being cut off. Cross-browser testing is planned so I think I'll delay this for now and hopefully catch it then.