| | Area Light Shadows Part 1: PCSS (gamedev.net) |
| 1 point by gamedevnet on Sept 17, 2018 | past |
|
| | A Guide to Color Palettes (gamedev.net) |
| 5 points by gamedevnet on Sept 11, 2018 | past |
|
| | Contact-Hardening Soft Shadows Made Fast (gamedev.net) |
| 3 points by gamedevnet on Sept 3, 2018 | past |
|
| | The Total Beginner's Guide to Game AI (gamedev.net) |
| 477 points by stesch on Aug 13, 2018 | past | 57 comments |
|
| | Ray Tracing – Part 1 – Graphics and GPU Programming – GameDev.net (gamedev.net) |
| 2 points by ScottWRobinson on Aug 9, 2018 | past |
|
| | Real-world garbage collection with LLVM (gamedev.net) |
| 26 points by yinso on Jan 10, 2018 | past | 6 comments |
|
| | Code Reuse in Actual Practice (gamedev.net) |
| 2 points by jbadams on Nov 1, 2017 | past |
|
| | Code Reuse in Actual Practice (gamedev.net) |
| 2 points by oblio on Oct 30, 2017 | past |
|
| | Code Reuse in Actual Practice (gamedev.net) |
| 2 points by sidcool on Oct 30, 2017 | past |
|
| | Understanding Component-Entity-Systems (gamedev.net) |
| 2 points by jgrodziski on July 19, 2017 | past |
|
| | GameDev.net Turns 18 (gamedev.net) |
| 1 point by douche on June 15, 2017 | past |
|
| | Postmortem of Game Programming with Digital Mars’ D Programming Language (2008) (gamedev.net) |
| 8 points by douche on April 22, 2017 | past | 2 comments |
|
| | Principles of Debugging Effectively (gamedev.net) |
| 1 point by douche on April 14, 2017 | past |
|
| | Civilization Builder new version: soft-power influence implemented (gamedev.net) |
| 2 points by douche on Oct 4, 2016 | past |
|
| | GPS on the Microsoft Hololens (gamedev.net) |
| 3 points by kungfudoi on Sept 28, 2016 | past |
|
| | Game Engine Containers – handle_map (gamedev.net) |
| 57 points by mbradber on Sept 24, 2016 | past | 16 comments |
|
| | My Steam Greenlight Experience for an Indie Space Shooter Game (gamedev.net) |
| 2 points by douche on Aug 26, 2016 | past |
|
| | Make sure your Linux game is using your Nvidia chip (gamedev.net) |
| 1 point by douche on Aug 26, 2016 | past |
|
| | C++ IDEs – a rant (gamedev.net) |
| 24 points by douche on Aug 26, 2016 | past | 51 comments |
|
| | On the Topic of Retrospectives (gamedev.net) |
| 1 point by douche on Aug 2, 2016 | past |
|
| | Vulkan 101 Tutorial (gamedev.net) |
| 3 points by pierre-renaux on June 30, 2016 | past |
|
| | A Journey Through the CPU Pipeline (2013) (gamedev.net) |
| 71 points by nkurz on Oct 29, 2015 | past | 14 comments |
|
| | A Journey Through the CPU Pipeline (2013) (gamedev.net) |
| 1 point by nkurz on Oct 27, 2015 | past |
|
| | Google Analytics-Driven Game Development by Example (gamedev.net) |
| 28 points by cpeterso on Aug 16, 2015 | past | 3 comments |
|
| | Why NASA Switched from Unity to Blend4Web (gamedev.net) |
| 150 points by felhr on Aug 15, 2015 | past | 46 comments |
|
| | Python Immutable member variables? (gamedev.net) |
| 1 point by user_235711 on July 3, 2015 | past |
|
| | Designing a Mobile Game Technology Stack (gamedev.net) |
| 4 points by BruuD on June 24, 2015 | past |
|
| | XRay Unreal Engine 4.5 source code (gamedev.net) |
| 2 points by mariuz on May 17, 2015 | past |
|
| | [dupe] Why graphics drivers need updates for every new major AAA game (gamedev.net) |
| 38 points by benbristow on April 13, 2015 | past | 3 comments |
|
| | Doom3 is the proof that “keep it simple” works (gamedev.net) |
| 201 points by GeekandProud on April 1, 2015 | past | 108 comments |
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| More |