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| | 9 Years, 9 Lessons on Horror (frictionalgames.blogspot.com) | | 3 points by crummy on Oct 16, 2019 | past | |
| | Planning – The Core Reason Why Gameplay Feels Good (2017) (frictionalgames.blogspot.com) | | 158 points by panic on Dec 23, 2018 | past | 32 comments | |
| | Planning – The Core Reason Why Gameplay Feels Good (frictionalgames.blogspot.com) | | 1 point by panic on June 6, 2017 | past | |
| | Planning – The Core Reason Why Gameplay Feels Good (frictionalgames.blogspot.com) | | 1 point by nbush on May 30, 2017 | past | |
| | Ways to Improve Horror Games (frictionalgames.blogspot.com) | | 2 points by pierre_renaux on May 14, 2012 | past | |
| | Indie game developers - breaking ramen profitability (frictionalgames.blogspot.com) | | 1 point by katox on Jan 7, 2011 | past | |
| | Game developer reveals sales info and statistics on their indie success title (frictionalgames.blogspot.com) | | 3 points by haasted on Oct 10, 2010 | past | |
| | One week after the release of Amnesia (frictionalgames.blogspot.com) | | 1 point by eswat on Sept 18, 2010 | past | |
| | Penumbra: Overture Goes Open-Source (frictionalgames.blogspot.com) | | 1 point by kevinh on May 15, 2010 | past | |
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