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I enjoy the general structure of Metroidvanias but most of them rely on combat mechanics for the micro-challenges in each room or boss. I like the exploration, backtracking, progression and unlocking previously inaccessible area.

But combat isn't the only mechanic that could be present there. There are examples like Ori and Toki where combat is de-emphasized in favor of movement/puzzles, but they're still 2D platformers.

I want to see a metroidvania game based on racing. I enjoy driving/racing games and would like to see those mechanics provide the micro-challenges for a metroidvania. Boss fights would be setpiece races, earning XP would be small things like a time trials, stunts, or precision driving. Unlocks like drifts, speed boosts, etc.



You might want to check out Child of Light. It's on multiple platforms. It's a Metroidvania with puzzling and there is a combat focus, but it's turn-based RPG battles so there is even an element of puzzle solving to that rather than fast twich combat and platforming. It's also really beautiful.


I recommend Yoku's Island Express, which is a blend of metroidvania and pinball. There is "combat", but like most of the other microchallenges, it's actually just pinball.


I picked that up during a steam sale along with the Toki's, I'll check it out. Thanks!



Thanks for the suggestion, I will!


> I want to see a metroidvania game based on racing.

Have you tried Speedrunners? It's a platform racing game, though that's all it is. Not really a Metroidvania.




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