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I've toyed around for similar reasons with trying to get Melee Light running on a local in hopes of at least getting its codebase up to modern versions of JavaScript and the dependencies it was using, but it's larger in scale than anything I've ever previously tackled solo and I'm not even sure what thread I'd even pull on to untangle the build config, let alone everything else.

An interesting concept actually occurred to me on this same idea, albeit still sort of blocked by the first thing -- what if this or an engine like it were moddable on purpose?

An open set of tools for generating character data or making engine customizations could actually open up a lot of possibilities around more easily implementing roster additions or even just enabling total conversions that are less likely to get DMCA'd.



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