> Third, the deadline effect is real. Most of the work in college happens at midnight before the project is due. The industry isn’t that different. So simulating class assignments turns out to be a very effective way to ship quickly. You need a discrete chunk of work, with an arbitrary deadline2, and a binary outcome. You get this with headlines– a headline has either shipped by a given timestamp or it hasn’t.
Please no. I keep working at places where management gets this idea that all developers work better under pressure, and make arbitrary deadlines because of that. It's an awful way to work, especially for an extended period of time.
Agree. And one reason devs work better under pressure is because of analysis paralysis. Have a structure in place to minimize this and you don't need to work devs under pressure.
Please no. I keep working at places where management gets this idea that all developers work better under pressure, and make arbitrary deadlines because of that. It's an awful way to work, especially for an extended period of time.