I'd be curious to know more about how this is done in games.
I have noticed that if you get up close to the surface of a car in a lot of modern racing games it has a very noisy/sparkly shader. I know some paint does look like this, but I always suspected this was to prevent banding by creating sub-pixel noise.
I have noticed that if you get up close to the surface of a car in a lot of modern racing games it has a very noisy/sparkly shader. I know some paint does look like this, but I always suspected this was to prevent banding by creating sub-pixel noise.