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> Not working in linearized space is a common error in pretty much any new OSS graphics project done by people who's background is not in computer graphics, I came across in the last decade.

This still happens in mature software as well, including contemporary web browsers.

Just open this image in your favorite browser and zoom out:

http://www.ericbrasseur.org/gamma-1.0-or-2.2.png



Firefox and IrfanView suck, but Blender Rules :)

https://i.imgur.com/tQPFUrx.gif


I'm not surprised. 3D software generally need to get linear colorspaces right for various shading algorithms too, like Phong.




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