This reminds me of the time when Quake started rendering inside the start button of the Windows 95 desktop (or maybe Win 98). I wish I could remember the details but it think it was something to do with alt-tab.
That quirky effect is a known quirk of early DirectDraw/WinQuake on Windows 95/98. When a game grabbed the primary surface in certain modes, parts of the desktop GDI (like the Start button/taskbar) could briefly be overdrawn or show the game’s backbuffer due to how DirectDraw managed the primary surface and cooperative levels in fullscreen and windowed modes on those systems.