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that only works if you have a simple app that displays some stuff from a server.

if you want to do something actually requires some compute, then suddenly this doesnt work so great

ex: youre prolly not going to want to edit images in JS



The <canvas> tag using webgl offers a lot lower access to buffers than you might imagine and is very accessible using JS/DOM. I've gotten surgical AR devices approved from FDA - if it works good enough for life or death situations - it can certainly work for a toy app.




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