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I love Rust and async Rust, but it's not true that there aren't annoying things to deal with. Anyone who's written async Rust enough has run into cancel-safety issues, the lack of async Drop and the interaction of async and traits. It's still very good, but there are some issues that don't feel very rust-y.


I've been writing async Rust for as long as it existed, and never ran into any cancel-safety issue. However, I also never used tokio's select macro.


I don't really appreciate the superlative here as I too have not run into cancel safety issues in practice.




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