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> I feel like the indie-games are almost as clustered in small areas of potential "game design space" as AAA-games are, but just clustered in different areas, in particular around "games inspired by ha handful of SNES games and early Playstation JRPGs

Huh? That is also an artifact of what kind of games you follow. Just of the top of my head:

  - colony sims
  - strategy games (tactical/operational/grand-, with rt, rt+pause, turnbased options for each)
  - racing games
  - 4x games
  - flight sims
  - spaceflight sims 
  - rpgs
  - survival games
  - shmups/ bullet hell
  - roguelike/roguelite
  - exploration
  - rhytm games
  - horror
  - factory builder / management sim
are all having a great time.




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