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Hacking GTA V’s graphics pipeline to get access to the depth buffer, so I can feed it into a self-driving machine learning model. There’s already tools that do this (ReShade & other DX11 hooks) but I want to learn how to do this in general for other types of data & processes.

On a personal note, I’ve been trying to lean into my fears more. Disassembling binary was always something I knew would be helpful to know but I kind of avoided, so I think this is helps with that a little.





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