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I think the big issue is that there is no 'next-gen API'. Microsoft has largely abandoned DirectX, Vulkan is restrictive as anything, Metal isn't changing much beyond matching DX/Vk, and NVIDIA/AMD/Apple/Qualcomm aren't interested in (re)-inventing the wheel.

There are some interesting GPU improvements coming down the pipeline, like a possible OoO part from AMD (if certain credible leaks are valid), however, crickets from Microsoft, and NVIDIA just wants vendor lock-in.

Yes, we need a vastly simpler API. I'd argue even simpler than the one proposed.

One of my biggest hopes for RT is that it will standardize like 80% of stuff to the point where it can be abstracted to libraries. It probably won't happen, but one can wish...





> Microsoft has largely abandoned DirectX

What does Microsoft then intend to use to replace the functionality that DirectX provides?




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