Hacker Newsnew | past | comments | ask | show | jobs | submit | testermelon's commentslogin

Disliking evangelism is something most of us can relate. I give you that. And everything you said is very reasonable.

But have you tried it though? Don’t you think it’s time to give your story? Slam your needs to htmx and see what comes out of it’s ruins?


I did something similar to htmx over a decade ago, so I know what it's about. And everything I need to say is already said by others in a more elegant way.

> Don’t you think it’s time to give your story?

I am afraid that's completely irrelevant to my comments here. If you read my posts carefully, you'll notice that I haven't said a single negative thing about htmx itself, because I want to very cautious in giving opinions. Everything I said was specifically about the horrible arguments in this article.


In my perspective, this is a style of writing that emphasizes the poetic side of speech. The thin paragraphs you see is a result of a rhythmic decision to make it short burst.

More than anything it seems to make sense to read it out loud in a theatrical performance.


I think those very total attention expected during phone calls, and the speed at which it happens, contributes to a higher level of anxiety compared to texting. The younger generation hate these elevated stresses and prefer more async communication


That's why they said "vice versa".


Whether it is possible to find pure-economic or pure-societal art is not relevant. And we can't dismiss the existence of these two dimensions, which you can also call "consumption mode" or "purpose".

In (my) definition, art is everything a human make or do that is capable of evoking emotional reaction from another human. So it follows that IMO, art's value is primarily societal in nature. The economic value comes afterwards.

The economic value of art mainly harnessed by people that want to evoke feelings in other people, those in entertainment industry like movie producers, game directors are an example of this. And this is where the push to make art-making labor cheaper mostly come from.

The societal value mainly comes in two forms. 1) Capturing the world around us for a record, and 2) as a medium for communication in emotional or subconscious level. This value is seperate from the economical one, and I think is the most important one.


It was about unfairly compensated usage, not limited to reproduction.


That doesn’t sound like copyright.


fair enough. It might be better to use other word.


htmx is not a framework, or even library. it's only one implementation of an idea. an idea that needs to be implemented by the browser instead of something external like a js file.


Thank you for the great explanation of dithering. It’s very intuitive and easy to follow.


I was also intrigued by that section. It's surely interesting but looks more like an important special case than a technical subject. Not complaining tho.


Why is article empty? Is it video only content?


Yeah, ... the post should probably be tagged with [video].


Yeah this always bugged me about unity - it seemed like 95% of all tutorial/how-to/guide content (even official stuff from unity!) was video based which was utterly infuriating.

I don't have time to sit and watch a 45 minute video every time I need to find out some basic thing!

I guess these days there are LLMs though which might make things less annoying.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: